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![](https://i.imgur.com/d3DNTCkt.png)
![](https://i.imgur.com/pZLkEikt.png)
![](https://i.imgur.com/rs4jFY3t.png)
![](https://i.imgur.com/XYHF685t.png)
![](https://i.imgur.com/cytxoknt.png)
![](https://i.imgur.com/QZhFkGyt.png)
![](https://i.imgur.com/qrndonTt.png )
![](https://i.imgur.com/EU9Ki69t.png)
![](https://i.imgur.com/CRRUmGjt.png)
![](https://i.imgur.com/2DwzI2Ut.png)
![](https://i.imgur.com/BmsXRplt.png)
I took inspiration from Wave Function Collapse (WFC) and Realtor's Cellular Automata (RCA, a past doodle) to do some really unoptimized texture synthesis. The goal is to create a bigger texture out of a small input image.