I came up with a cellular automata algorithm that answers the question "what if a realtor used an algorithm to sell optimal new locations to clients?" The question is vague, so the results vary! Tweaking the constraints and parameters creates beautiful structures and patterns!
This is cellular automata. Typically you use just two states for each cell (alive or dead), but I was inspired to use multiple states. The results are fascinating!
I thought it'd be interesting to animate cellular automata by the starting seed. I was wondering whether I'd get a butterfly effect, or some wicked pattern morphing. I'd say it's a bit of both!
I took inspiration from Wave Function Collapse (WFC) and Realtor's Cellular Automata (RCA, a past doodle) to do some really unoptimized texture synthesis. The goal is to create a bigger texture out of a small input image.