|Zanzlanz News - Twitter Feed|
|@Zanzlanz, @Mine_Blocks, @Mine_Blocks2, @Mine_Blocks3, @ZanzCode, and @TextureTiler|
|@MineBlocksSkins Twitter Bot!|
Hello! I just wanted to show off the new Mine Blocks Twitter bot, @MineBlocksSkins!
@MineBlocksSkins was created to promote everyone's Mine Blocks skins. It creates and tweets images of the newest skins every few hours, automatically!
Pretty neat, huh!? :D
What's your opinion? How could this be improved? How's your day so far?....(That's not all! Click the link below to view the rest of the post!)
|Posted 1 week ago.||Show comments|
|The 200 Best Mine Blocks Skins!|
We almost reached 2000 public skins in Mine Blocks! Woahhh!! You guys are constantly impressing me with your really cool skins!
About 1 out of every 10 approved skins stands out from the others - and today I want to showcase all 200 of those fancy skins.
Here's a gfycat of the 200 best Mine Blocks skins:....(That's not all! Click the link below to view the rest of the post!)
|Posted 1 week ago.||Show comments|
|Mine Blocks AS3 - DevLog 2!|
This is a follow up on the previous post: Mine Blocks in ActionScript 3!
So I'm still working on the Mine Blocks AS3 port :D! It's going well! Here are some of the current working features of the game:
So that's really great news. I'm pretty much at the point where I just go ahead and fix each feature up slowly but surely. The game is LITERALLY running 5 to 10 times faster than the previous update!....(That's not all! Click the link below to view the rest of the post!)
|Posted 2 weeks ago.||Show comments|
|Mine Blocks in ActionScript 3!|
Mine Blocks was created over 3 years ago, when I was 14 years old. In that time, the community of players for Mine Blocks grew immensely, I learned a LOT about Flash, and Flash itself evolved as Adobe took over.
During all these changes, Mine Blocks was stuck in ActionScript 2, having been originally created in Macromedia Flash 8 Pro. ActionScript 2 is an excellent programming language - Mine Blocks wouldn't exist without it - but after Mine Blocks was started, Adobe created ActionScript 3. ActionScript 3 is much more powerful!
Sigh. If only Mine Blocks was created in ActionScript 3. It would run about 5 to 10 times faster (allegedly), and allow the use of really cool features (things I probably shouldn't list here, lol!). If only.
Wait a second! Mine Blocks CAN be created in ActionScript 3!
Yep! I'm currently porting Mine Blocks over to ActionScript 3.0 to make the game faster, more up to date, (hopefully) less buggy, and have features that weren't even possible in the previous versions!
So far I have most of the main menu done, the game world is starting to run, and now I'm basically just fixing thousands of bugs and crashes! It's actually really awesome! To put the speed improvement into perspective, the world generates in 3 seconds. In the previous version it took closer to 30 seconds.
So what do you think?! Now that you know what's going on, will you forgive me for taking so long on 1.27? :D That being said, there probably wont be a lot of new features in the next update, since this whole time I've been working on the AS3 port. The actual differences will most likely just be bug fixes, like fixing the ability to eat steak, and other stuff.
|Posted 1 month ago.||Show comments|
|Annoucing Lab Lights 2!|
Hello ladies and gentlemen!
Have you played my game Lab Lights 1 yet? It's a top-down puzzle game about lighting up the lights using wires, batteries, and other mechanisms. A lot of people like it because it's challenging and fun!
I like challenging and fun too! So I'm making a sequel to that game, called Lab Lights 2!
....(That's not all! Click the link below to view the rest of the post!)
|Posted 2 months ago.||Show comments|