On the left is @Zanzlanz. On the right is all of my accounts.
|Tweets by @Zanzlanz Zanzlanz News - Twitter Feed|
|@Zanzlanz, @Mine_Blocks, @Mine_Blocks2, @Mine_Blocks3, @ZanzCode, and @TextureTiler|
|FAWM 2016 Begins!|
|Posted 2 weeks ago.||Show comments|
I finished my first year at university, became an LLC, and turned 19. I released 16 non-game tracks and 2 games in 2015! Below is pretty much everything I did in 2015. Click on anything you're interested in!....(That's not all! Click the link below to view the rest of the post!)
|Posted 1 month ago.||Show comments|
|Mine Blocks 1.27 Update Changelog!|
Happy Friday the 13th!
WARNING: Backup your worlds first! In rare conditions, your worlds can be destroyed when you load the game!....(That's not all! Click the link below to view the rest of the post!)
|Posted 2 months ago.||Show comments|
|Mine Blocks AS3 - DevLog 4!|
Hihi! Just a quick post for today :)
This is a follow up on this post: Mine Blocks AS3 - DevLog 3!
As many of you know, for the past 13 months, I've been porting Mine Blocks from ActionScript 2.0 to ActionScript 3.0. It might not sound like a huge change, but it was definitely necessary to continue the development of Mine Blocks. I've visited tens of thousands of lines of code in the meantime.
But a few minutes ago, I ported the last big chunk of code in the game - the ender! I defeated the ender dragon and returned home safely (after fixing dozens of bugs, haha). So yes, this means the actual port of Mine Blocks is done! Like really actually done. It feels amazing!
I actually could have been done porting it a few weeks ago, but instead I spent the time adding new content. The changelog is almost 150 lines long already, which is bigger than any other update so far!
Here are a couple recent screenshots!:....(That's not all! Click the link below to view the rest of the post!)
|Posted 6 months ago.||Show comments|
|Mine Blocks AS3 - DevLog 3!|
Hey! Woah, two posts in one day.
This is a follow up on this post: Mine Blocks AS3 - DevLog 2!
For the last year I've been working on porting Mine Blocks to ActionScript 3.0. At first it was HUUUGE task, but now it's actually... "almost done"! I've tested most of the basic parts of the game, and they work really well, apart from a some small (and one large) bugs. Also, I did not get to test some of the bigger things, like the nether, the ender, and enchantments.
But wait, there's more! Lol, I have exciting news, and a lot of sneak peeks at the next update!....(That's not all! Click the link below to view the rest of the post!)
|Posted 8 months ago.||Show comments|