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@Zanzlanz, @Mine_Blocks, @Mine_Blocks2, @Mine_Blocks3, @ZanzCode, and @TextureTiler




FAWM 2016 Begins!

Hey!

It's time again for February Album Writing Month! Time to make 14 tracks in the month of February! I have no idea how it will all turn out yet, but if it's like last year's album, things should be great!

To the right is the playlist that I'll be posting the tracks to! Follow me on SoundCloud to see my progress !

Also! If you want, e-mail me MP3 or WAV files of sounds you recorded that I could use in my tracks, if I have a place for them! Write who you are in the email so I can give you a shout-out in the track description. And lastly, make sure the recording quality is quite good - potatoes don't make good recording devices!

That's that! Wish me luck! And have a wonderful month!
- Zanz

Posted 2 weeks ago.Show comments


Goodbye 2015!

HAPPY NEW YEAR! Goodbye 2015, and hello traditional yearly recap! Here's the 2014, 2013, and 2012 posts.

I finished my first year at university, became an LLC, and turned 19. I released 16 non-game tracks and 2 games in 2015!
Below is pretty much everything I did in 2015. Click on anything you're interested in!

....(That's not all! Click the link below to view the rest of the post!)

- Read the rest of this post -

Posted 1 month ago.Show comments


Mine Blocks 1.27 Update Changelog!

Happy Friday the 13th!
After 16 long months, Mine Blocks 1.27 has been released! See below for the official update video and the full changelog!
 

Mine Blocks 1.27 Update Video

Play the latest version!

WARNING: Backup your worlds first! In rare conditions, your worlds can be destroyed when you load the game!

....(That's not all! Click the link below to view the rest of the post!)

- Read the rest of this post -

Posted 2 months ago.Show comments


Mine Blocks AS3 - DevLog 4!

Hihi! Just a quick post for today :)

This is a follow up on this post: Mine Blocks AS3 - DevLog 3!

As many of you know, for the past 13 months, I've been porting Mine Blocks from ActionScript 2.0 to ActionScript 3.0. It might not sound like a huge change, but it was definitely necessary to continue the development of Mine Blocks. I've visited tens of thousands of lines of code in the meantime.

But a few minutes ago, I ported the last big chunk of code in the game - the ender! I defeated the ender dragon and returned home safely (after fixing dozens of bugs, haha). So yes, this means the actual port of Mine Blocks is done! Like really actually done. It feels amazing!

I actually could have been done porting it a few weeks ago, but instead I spent the time adding new content. The changelog is almost 150 lines long already, which is bigger than any other update so far!

Here are a couple recent screenshots!:

....(That's not all! Click the link below to view the rest of the post!)

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Posted 6 months ago.Show comments


Mine Blocks AS3 - DevLog 3!

Hey! Woah, two posts in one day.

This is a follow up on this post: Mine Blocks AS3 - DevLog 2!

For the last year I've been working on porting Mine Blocks to ActionScript 3.0. At first it was HUUUGE task, but now it's actually... "almost done"! I've tested most of the basic parts of the game, and they work really well, apart from a some small (and one large) bugs. Also, I did not get to test some of the bigger things, like the nether, the ender, and enchantments.
But in general, as far as the port goes, it's almost done, but with minor features to finish and weird bugs to fix. After that, I can spend more time adding new stuff! Cool beans.

But wait, there's more! Lol, I have exciting news, and a lot of sneak peeks at the next update!

....(That's not all! Click the link below to view the rest of the post!)

- Read the rest of this post -

Posted 8 months ago.Show comments


Showing only the 5 most recent posts. I really need to paginate this! xD
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