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@Zanzlanz, @Mine_Blocks, @Mine_Blocks2, @Mine_Blocks3, @ZanzCode, and @TextureTiler

Brand New Games Page!

Hey there!

I just swapped out the old games page with a sparkling new one!

The old one was made around 6 years ago in Flash, before I even switched to! This new one uses JavaScript, so it even works on mobile. The new one displays more info, is easy to search, and can display games that haven't even been released yet.

Here are some of the new features:

....(That's not all! Click the link below to view the rest of the post!)

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Posted 2 months ago.Show comments

Vintage Powered Album is Released!

My newest album, Vintage Powered, has released!

You can get it now everywhere!

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Posted 2 months ago.Show comments

Projects, Ideas, and Announcements!

Hallo cool people!

I figure now is a great time to write a post about what I've been up to since my summer started! I've been eagerly working on my projects again, as well as starting cool new things. I also have a couple announcements to make!

Here's what this posts talks about:

  • News about my upcoming album
  • New video series idea
  • Experimental texture program
  • Artificial intelligence teaser
  • The next Mine Blocks update
  • Spike Tower progress
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Posted 3 months ago.Show comments

Summer Plans!

Hey everyone!

I have two weeks of this school year left! This semester was really difficult and took a lot of my time. But soon I will have time to work on all the projects I've been thinking about! Here are some of my summer plans:

Pico Day Party
3 years ago I went to a Newgrounds event called Pico Day. I'm going again this year! I fly out the day of my last final at school. It'll be fun!!

The February Album Writing Month music I have been making has slowed down a lot, because I need to finish off this school semester strong. I'll work on the rest of the music after the semester ends. A couple of tracks are already half-way finished!

Rogue Among Robots
Also, I worked with some friends this semester at university to make a (unfinished) roguelite game called Rogue Among Robots. It's part of the requirements of the course to release it online, so I'll place it on We want to make a full version though, so we're not planning to make the prerelease a big thing yet.

Spike Tower and Lab Lights 2
Spike Tower will by my game development priority soon. I want to have a mobile release under my belt, and I think you guys will love it! :D
And Lab Lights 2 is still a thing. I recently realized how many bugs there are with movement and rendering. And it needs an art makeover. There is so much potential though - I'm super eager to get back to it!
There's another puzzle game I want to work on more. I was going to release it as a one-level puzzle, but I want to dive deeper in the mechanics first and see if I can make it into a full game. Stephen's Sausage Roll and The Witness have taught me that puzzle games can get huge.

Mine Blocks and Mine Blocks 2
I fixed a few bugs in Mine Blocks lately. Commands were fixed since that weird Flash update. Skin searching and seed "number" fixes were also sneaked into updates. I'll be working harder on the next big update soon! Maybe even a mobile port, who knows?
Later Mine Blocks 2 will be getting a language update. I've also developed a flexible AI system and super fast raycasting algorithm, so I really want to get that in the game too :]

So what are YOUR plans this season? Are you going to make anything, or go on any cool vacations?

Will cya soon!
- Zanz

Posted 5 months ago.Show comments

The Rest of the FAWM 2016 Album!


As detailed in my last post, I'm currently making a music album! The goal was to make 14 tracks by the end of the month. Unfortunately though, a couple of my professors have been handing out a lot of homework, and preparing us for mid-term exams. In short, school took away most of my free time. So it turns out I wont have 14 tracks done by the end of the month.

But that's not really a problem, because I wasn't going to release the album at the end of the month anyway! I typically give myself a few months after February to improve the tracks I made, and to make a couple more tracks to finish the album. Soooo, here's the current goal:

16 tracks by June!

This should give me enough time to make all the tracks, and to get them sounding good. I might be able to reserve free time to continue working on Spike Tower also!

Also, literally no one has sent samples for the album xD If you want to contribute to the making of the tracks, you should send me random recordings of sounds around your house/town, and I'll try to find a place for them to my tracks (or making them into an instrument)!

That's all for this post! Hope you're having a fun day :)
- Zanz

Oh! P.S.: GhostID has a new website!

Posted 6 months ago.Show comments

Showing only the 5 most recent posts. I really need to paginate this! xD
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