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@Zanzlanz, @Mine_Blocks, @Mine_Blocks2, @Mine_Blocks3, @ZanzCode, and @TextureTiler

Mine Blocks 1.27 Update Changelog!

Happy Friday the 13th!
After 16 long months, Mine Blocks 1.27 has been released! See below for the official update video and the full changelog!

Mine Blocks 1.27 Update Video

Play the latest version!

WARNING: Backup your worlds first! In rare conditions, your worlds can be destroyed when you load the game!

....(That's not all! Click the link below to view the rest of the post!)

- Read the rest of this post -

Posted 2 weeks ago.Show comments

Mine Blocks AS3 - DevLog 4!

Hihi! Just a quick post for today :)

This is a follow up on this post: Mine Blocks AS3 - DevLog 3!

As many of you know, for the past 13 months, I've been porting Mine Blocks from ActionScript 2.0 to ActionScript 3.0. It might not sound like a huge change, but it was definitely necessary to continue the development of Mine Blocks. I've visited tens of thousands of lines of code in the meantime.

But a few minutes ago, I ported the last big chunk of code in the game - the ender! I defeated the ender dragon and returned home safely (after fixing dozens of bugs, haha). So yes, this means the actual port of Mine Blocks is done! Like really actually done. It feels amazing!

I actually could have been done porting it a few weeks ago, but instead I spent the time adding new content. The changelog is almost 150 lines long already, which is bigger than any other update so far!

Here are a couple recent screenshots!:

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Posted 3 months ago.Show comments

Mine Blocks AS3 - DevLog 3!

Hey! Woah, two posts in one day.

This is a follow up on this post: Mine Blocks AS3 - DevLog 2!

For the last year I've been working on porting Mine Blocks to ActionScript 3.0. At first it was HUUUGE task, but now it's actually... "almost done"! I've tested most of the basic parts of the game, and they work really well, apart from a some small (and one large) bugs. Also, I did not get to test some of the bigger things, like the nether, the ender, and enchantments.
But in general, as far as the port goes, it's almost done, but with minor features to finish and weird bugs to fix. After that, I can spend more time adding new stuff! Cool beans.

But wait, there's more! Lol, I have exciting news, and a lot of sneak peeks at the next update!

....(That's not all! Click the link below to view the rest of the post!)

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Posted 6 months ago.Show comments

Across the Drop released!

My album, Across the Drop, has officially released worldwide!


$10 to buy

Completely free to listen
Completely free to listen
Only $7 to buy :)
Google Play Store
$12 to buy
$8 to buy
Completely free to listen
Completely free to listen

I'm happy to finally have the album out! I'd love to hear your feedback (and questions) in the comments!
- Zanz

Posted 6 months ago.Show comments

Joining Ludum Dare #32

Hi there!

It's been a super busy week at university. I had projects, essays, homeworks, readings, tests, quizzes... all that stuff. But I got ahead of it all because I've decided that I will be doing Ludum Dare again!!

For those of you who don't know, Ludum Dare is a competition where game developers make a game in under 48 hours (that's two days)! In past competitions, I made Snowman Slide, Dynamole, Str1ngle, Convey, and a bunch of other games (see my Ludum Dare profile).

It's a challenging event. I make all art, music, most of the code, and design during the 48 hours. The theme of the game is announced only when the competition starts.

Anyway, I'll be livestreaming the event on You should follow me here so you get an e-mail when I go live! It starts late on Friday, and ends 2 days later. There's a countdown on Ludum Dare's website.

I'm sure it'll be fun! But now... I have an essay to write, a book to read, some calc homework to do, and a project to finish.

Bye there!
- Zanz

Posted 7 months ago.Show comments

Showing only the 5 most recent posts. I really need to paginate this! xD
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